We study visual technologies that move us: how digitally created imagery affects human emotion, thinking and behavior. Below we index our work by several related fields.
Simulating the flying experience for treating phobias, testing spatial and wayfinding ability, relating stress to mobile security, visual communication, course projects and currently, gaming experience and the relationship of UX to machine learning.
Controlling visual fidelity and frame rates, foveated rendering, simplification, low latency rendering, procedural urban modeling, course projects and currently, multiview rendering.
Latency and foveation in virtual reality; fidelity for simplification; tangible and tabletop interfaces for education, assessment and training; mobile search, security and sensing; and currently, shortcutting for desktops and mobiles.